In this module we will guide you through the proper methods of creating and applying textures in a scene.
We will cover the process of how to create materials of all types including glossy, metallic, transparent and opaque materials. We will also guide you through process of mapping the materials in your scene. In addition to the basics we will also guide you through the use of displacement materials for the creation of 3D materials.
While we offer visualization training in a wide range of applications, our preference for this stage is 3D Studio MAX and the VRay rendering engine.